How Tabletop Game Marketing Evolved from the 90s to Today
Tabletop game marketing transformed from print ads to digital communities. An industry veteran reveals how technology, crowdfunding, and social media revolutionized game promotion.
Jon Schindehette
11/25/20245 min read


How Tabletop Game Marketing Evolved from the 90s to Today
My journey in the gaming world started long before I became a professional marketer. Back in high school in the late 70s, I was just a kid discovering Dungeons & Dragons and falling in love with science fiction and fantasy. Never in my wildest dreams did I imagine I'd spend three decades watching the gaming industry transform from the inside.
The Old School Days of Production and Marketing
When I first started in professional marketing and design, everything was done by hand. Designing layouts meant physically cutting and pasting artwork, manually creating stats, and working with traditional printing techniques that seem almost prehistoric by today's standards. Photography was analog, design was mechanical, and marketing was a labor-intensive process that required specialized skills and expensive equipment.
I the 80's and 90's, marketing was all about big budgets and even bigger billboards. Companies like Hasbro and Mattel ruled the gaming roost, with massive advertising campaigns that could put a game on every shelf in Walmart and Toys R Us. For independent creators, breaking into the gaming market was like trying to climb Mount Everest in flip-flops.
The marketing toolkit was simple: print ads, radio spots, and if you were lucky, a TV commercial. Gaming was seen as a niche hobby, mostly for kids or super-dedicated "nerds" who spent weekends doing elaborate battle reenactments. No disrespect intended to my fellow gaming fans - this was just the corporate perception of the audience and the market.
The transition to digital production was nothing short of revolutionary. I remember, in college, my Graphic Design instructor brought the first Apple computer to class and told us it was going to change the world. I had no idea how correct he was. I've watched my whole career be shaped by technological "advances". Suddenly, layout software, digital photography, and computer-based design tools transformed how we created marketing materials and products. What used to take days or weeks could now be completed in hours. We went from manual paste-up and mechanical art to fully digital workflows that opened up incredible new possibilities for creativity and efficiency.
Before I landed at Wizards of the Coast, I was right in the middle of this transformation. I had helped usher in digital marketing in the Dallas, Texas area and created a name for myself for using cutting-edge technologies (at that time) to create new channels of communication with brand fans - whether that was creating "multimedia" sales tools, experimental sales kiosks at a local Saturn dealership, dynamic websites, or multimedia event experiences for Fortune 500 companies. That helped to get me noticed and hired at Wizards of the Coast where I worked across an incredible range of brands - Dungeons & Dragons, Magic: The Gathering, Pokémon Trading Card Game, BattleTech, and so many others.
The Cultural Shift in Gaming
Something amazing started happening in the 90s. Brands like Dungeons & Dragons and Magic: The Gathering began breaking into popular culture in a positive way - unlike the anti-satanic movement of the 80's. Suddenly, tabletop gaming wasn't just about rolling dice in someone's basement. It was becoming cool, complex, and genuinely interesting to adults.
We weren't just selling games anymore; we were telling stories, creating experiences. Marketing shifted from simply advertising a product to inviting people into a world. It was exciting to watch from the outside, but it was transformative to live. The acquisition of Dungeons & Dragons by Wizards of the Coast represented a pivotal moment in my professional life. The position they offered was so extraordinary that I was willing to make a major life change, moving my entire family across the country to pursue a role that would ultimately redefine my career trajectory. I can't express how much I was "fan boying" as I went through orientation with some of the folks I admired most from the TSR team. My orientation sessions were like a who's who list of gaming influencers in the RPG space.
Then came the internet. Okay, the internet had been around for quite a while, but Netscape changed everything in the 90's with their innovative browser experience. Suddenly, the world of the internet became part of everyday conversations, and everything changed. Marketing wasn't about how much money you could spend on a billboard. It was about connection, community, and creativity.
Digital technologies opened up entire new universes of possibilities. Small print runs became possible. PDFs meant games could be distributed globally with the click of a button. Crowdfunding platforms like Kickstarter transformed how games were developed and marketed. No longer did you need a massive corporate budget to bring a game to life - you just needed a great idea and a community willing to support it.
Social Media: The Real Game Changer
Social media wasn't just a marketing channel - it was a revolutionary platform that fundamentally transformed how games were created, marketed, and experienced. Platforms like Facebook, Twitter, Instagram, and YouTube became more than just communication tools; they became the new global gaming conventions.
For the first time in gaming history, creators could talk directly to fans, share behind-the-scenes content, and build communities that transcended geographical boundaries. What used to require expensive conventions, print magazines, or direct mail campaigns could now happen instantaneously and at virtually no cost.
The marketing landscape shifted from a one-way broadcast to a dynamic, interactive conversation. Fans were no longer passive consumers. They became active collaborators, critical voices, and passionate brand ambassadors who could elevate or potentially demolish a brand's reputation overnight.
User-Generated Content (UGC) emerged as a game-changing phenomenon. Fans could now create, share, and amplify content about games in ways never before possible. Unboxing videos, gameplay streams, fan art, and community-driven discussions became powerful marketing tools that companies could never fully control - but could absolutely leverage.
At Wizards of the Coast, we discovered innovative ways to use social platforms for more than just marketing. One fascinating experiment involved a seemingly simple Facebook game for Magic: The Gathering. Players would choose between two pieces of art, gradually narrowing down to their ultimate favorite.
On the surface, it appeared to be a basic interactive experience. But beneath that simplicity lay a powerful research tool. By analyzing player choices, we could gain deep insights into fan preferences - understanding which artistic themes, subjects, and styles resonated most with our community. The fans were essentially helping shape future creative decisions without even realizing it.
Successful brands learned that social media was about more than broadcasting messages. It was about creating genuine connections. The most successful gaming companies developed sophisticated community management strategies that transformed fans from consumers into passionate advocates.
Platforms like Reddit, Discord, and specialized forums became crucial spaces where fans could discuss games, share strategies, and provide direct feedback. Brands that listened and responded quickly found themselves with incredibly loyal communities.
Social media democratized game marketing in unprecedented ways. Small, independent game creators could now compete with industry giants. A well-crafted social media strategy could generate more buzz than a massive traditional advertising campaign.
The rise of gaming influencers further transformed this landscape. Content creators could introduce games to massive audiences, provide in-depth reviews, and create entire ecosystems around specific game franchises.
As social media continues to evolve, so too will its role in game marketing. What began as a novel communication channel has become an essential, complex ecosystem that requires genuine engagement, creativity, and a deep understanding of community dynamics.
The game has changed. And in many ways, the players are now writing the rules.
Personal Reflections
Looking back, I'm constantly amazed by how much has changed. The gaming industry I entered in the 90s is unrecognizable compared to today's landscape. We've gone from a world of limited options and controlled messaging to an open, dynamic, and incredibly creative ecosystem.
For young creators entering the industry today, the opportunities are limitless. The barriers that once seemed insurmountable have crumbled. A great idea, some digital skills, and a passionate community can turn a game concept into a global phenomenon.
From a kid playing D&D in the late 70s to a marketing professional who's helped shape some of the most beloved game brands, I've seen an incredible journey. And the best part? I have a feeling we're just getting started.
The game has changed. And I can't wait to see what happens next.